Quests
Your to-do list: everything you've pinned from the other tabs, in the order you choose.
Phoenix XI quests for Windurst, Mhaura, Selbina and Jeuno. Open any quest for step-by-step instructions, and tick things off as you go. Your progress saves automatically.
Windurst nation missions through Rank 5, with step-by-step walkthroughs and what a solo White Mage can handle.
Quests and unlocks worth doing as a White Mage: gear with MND and MP, plus travel, storage and teleport unlocks.
How to unlock your support job and every advanced job on Phoenix, roughly easiest first for a Windurst player. Tick each one off as you unlock it.
The White Mage gear to wear at your level, laid out like the in-game equipment window. Hover or tap an item for its stats.
Who to ask about your fame in each region, how regions are linked, and the fastest repeatable quest to raise each one.
White Mage spells to buy, with prices and vendors. Tick off what you own. Your level at the top of the page decides what you can use now.
Common exp camps from Valkurm Dunes to about level 40: where each monster spawns, what it does, and which bar spells to cast. Hover a monster's name for its spawn map.
Drag the handle to reorder, or focus it and press the up and down arrow keys. Ticks here are the same ticks as on the original tab.
Each mission gives rank points, but you usually need more to unlock the next one. Trade crystals to the Conquest Overseer at any Windurst gate (the NPC with "W.W." after their name who gives Signet). A few crystals unlock Mission 2-1, and about 12 fill your Rank 2 bar. Killing monsters with Signet on also adds points.
Missions can't be skipped with crystals until you're Rank 2. After that, a full rank bar lets you skip Mission 2-2, and later 3-2. Rank 3 takes roughly 3½ stacks of crystals in total; rank points from missions count toward it. Rank 4 (Mission 4-1) is offered by the Windurstian Embassy in Jeuno rather than the gate guards.
You start with Warrior, Monk, White Mage, Black Mage, Red Mage and Thief. The support job quest opens at level 18. Each advanced job quest opens once your current job is level 30, and the new job starts at level 1. Change jobs in your Mog House.
Phoenix bonus: the support job quest adds 5 slots to Mog Wardrobe 1, and the first advanced job you unlock adds 5 to Mog Wardrobe 2 (later ones don't add more). Dancer and Scholar aren't listed: they come with Wings of the Goddess, which Phoenix's code still has switched off.
Fame runs from level 1 to 9 in each region. Higher fame unlocks quests and lowers shop prices. No quest needs more than level 6. It's hidden, so you check it by talking to each region's fame checker; their greeting gets more respectful as your fame rises. Each card below lists what they say at every level.
Regions are linked: Mhaura and Kazham share Windurst's fame. Selbina quests raise Bastok and San d'Oria. Jeuno is a mix of all three nations plus Jeuno's own quests.
| Owned | Lv | Spell | Price (gil) | Where | Priority | Notes |
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Bar-element spells (Barfira, Barwatera and so on) cut the damage everyone in range takes from that element's spells, breath attacks and TP moves. Bar-status spells (Barsleepra, Barparalyzra and so on) make everyone more likely to resist that ailment. You can keep one of each up; casting another of the same kind replaces it.
Each camp suggests the pair that blocks the most of what those monsters do on Phoenix. means you can cast it at your level, means not yet, and a tick means you've marked it owned on the Spells tab.